Acknowledgments

I would like to thank the following people for their help and contributions to this project. Steve Harper, Rob Bredow, Mark Docherty, Sue Williams and the 'Masters Union for Fun and Frolics'.

References

Papers

[ 1 ] Motion capture and CG character animation - Siggraph 1997

[ 2 ] Simulating cartoon style animation - Siggraph 2002

[ 3 ] Principles of traditional animation applied to 3D computer animation - Siggraph 1987

[ 4 ] Interpolating splines with local tension, continuity, and bias control also available Here - Siggraph 1984

[ 5 ] Turning to the masters: motion capturing cartoons - Siggraph 2002

[ 6 ] Aesthetic edits for character animation - Siggraph 2003

[ 7 ] Motion warping - Siggraph 1995

[ 8 ] A simplified deformation for real-time 3D character animation - Siggraph 2000

[ 9 ] Sketching 3D Animations

People

[ 10 ] Rob Bredow

[ 11 ] Max Fleischer - The thin black line

[ 12 ] Etienne-Jules Marey

[ 13 ] Eadweard Muybridge

Pipeline Reference

[ 14 ] Access Mocap - Bournemouth University

Web Reference

[ 15 ] Animation Tricks

[ 16 ] Locomotion - CG world of The Polar Express

Book Reference

[ 17 ] Thomas, Frank and Johnston, Ollie, 1981. Disney Animation-- The Illusion of Life, Abbeville Press, New York,

[ 18 ] WILLIAMS, R. 2001. The Animator's Survival Kit. Faber and Faber Limited, ISBN: 0-571-20228-4, 3 Queen Square London WC1N 3AU.

Origins Marey Muybridge Fleischer Rob Bredow Q & A Debate Siggraph Panel CG Animation Pipeline Future Squash and Stretch Splines Experiment Summary Further Reading

(c) Shane Aherne 2005

Contact:  shane@shaneaherne.com