I am currently working on the pre-production of "The Tale of Despereaux", a CG
Animation from Universal Pictures, based on the best selling childrens book. Production is based in
London at Framestore-CFC.
At present I'm in Sydney, working at Animal Logic on the CG feature "Happy
Feet", as a Lighting TD.
For more info on Happy Feet
I am currently working as a Lighting/Rendering TD on the movie "The Ant Bully",
at DNA Studios. DNA are based in Dallas, Texas. For more information on this
movie click on the image.
Big.Blend, my final Masters project for my MSc in Computer Animation at
Bournemouth University has been completed. The application uses registration
curves to create automaic blends between motion capture segments. I've
developed a webpage to show samples of blends and to present an application
To access the Big.Blend website just
My final Thesis is due within 3 weeks. So far the Automatic motion blending
tool is coming together. With Dynamic Time Warping and Automatic alignment
implemented (some more features are still to be added). While the structure to
facilate constraint matching is being developed. I'll be posting some example
movies up here over the next few weeks.
Stage 1 of my automatic Motion capture
blend tool is complete. The application writtien in C++ utilizes the FBX SDK
(so its application independent) to create linear blending between motion
The next stage, which leads onto my Masters project will be
creating automatic blending using
and creating a proof on concept piece. Watch this space for more feature to be
added to the tools capabilities!
Fleck! Is an interactive flocking tool
based on the Reynolds paper Flocks, herds and schools: A distributed behavioral
The tool allows users to specify the weighting of rules such
as cohesion. Also included is predator/prey relationship, and collision
OK, it doesn't look very exciting, but it looks pretty cool in
action. You'll have to take my word for it!!!
This is my OpenGL term 2 project,
titled "OpenGL - Collision Detection of Deformable Objects using AABB Trees".
It is based on the Siggraph paper:
Rynson W.H. Lau , Oliver Chan , Mo Luk ,
Frederick W.B. Li, LARGE a collision detection framework for deformable
objects, Proceedings of the ACM symposium on Virtual reality software and
technology, November 11-13, 2002, Hong Kong, China
the term 2 group project of my MSc in Computer Animation is now
available to download . My
role was working on techniques to achieve the inner body sequence and some of
the 2D composting.
Software used: Maya, Houdini, Shake,
MentalRay, Mantra, PRMan
to download from the Download Page.