I am currently working on the pre-production of "The Tale of Despereaux", a CG Animation from Universal Pictures, based on the best selling childrens book. Production is based in London at Framestore-CFC.



At present I'm in Sydney, working at Animal Logic on the CG feature "Happy Feet", as a Lighting TD.

For more info on Happy Feet click here


I am currently working as a Lighting/Rendering TD on the movie "The Ant Bully", at DNA Studios. DNA are based in Dallas, Texas. For more information on this movie click on the image.



Big.Blend, my final Masters project for my MSc in Computer Animation at Bournemouth University has been completed. The application uses registration curves to create automaic blends between motion capture segments. I've developed a webpage to show samples of blends and to present an application breakdown.

To access the Big.Blend website just click here


My final Thesis is due within 3 weeks. So far the Automatic motion blending tool is coming together. With Dynamic Time Warping and Automatic alignment implemented (some more features are still to be added). While the structure to facilate constraint matching is being developed. I'll be posting some example movies up here over the next few weeks.


Stage 1 of my automatic Motion capture blend tool is complete. The application writtien in C++ utilizes the FBX SDK (so its application independent) to create linear blending between motion capture segments.

The next stage, which leads onto my Masters project will be creating automatic blending using Registration Curves, and creating a proof on concept piece. Watch this space for more feature to be added to the tools capabilities!


Fleck! Is an interactive flocking tool based on the Reynolds paper Flocks, herds and schools: A distributed behavioral model .

The tool allows users to specify the weighting of rules such as cohesion. Also included is predator/prey relationship, and collision avoidance.

OK, it doesn't look very exciting, but it looks pretty cool in action. You'll have to take my word for it!!!


This is my OpenGL term 2 project, titled "OpenGL - Collision Detection of Deformable Objects using AABB Trees". It is based on the Siggraph paper:

Rynson W.H. Lau , Oliver Chan , Mo Luk , Frederick W.B. Li, LARGE a collision detection framework for deformable objects, Proceedings of the ACM symposium on Virtual reality software and technology, November 11-13, 2002, Hong Kong, China



Fallen, the term 2 group project of my MSc in Computer Animation is now available to download . My role was working on techniques to achieve the inner body sequence and some of the 2D composting.

Software used: Maya, Houdini, Shake, MentalRay, Mantra, PRMan

Available to download from the Download Page.


Current Projects





Links and Stuff


(c) Shane Aherne 2006

Contact:  shane@shaneaherne.com